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Christina Spicer
Christina Spicer
Game Artist- Environment and Lighting
Houston, United States

Summary

Hello! I'm an environment and lighting artist for games and 3D art. I got my BFA in Interactive Design and Game Development at the Savannah College of Art and Design (SCAD) where I also minored in Visual Effects and Technical Direction.

As an artist, my main drive is creating worlds one couldn't otherwise experience. Whether it be because they are mythical, dangerous, or the person themselves doesn’t have the means to visit them. I want to make art and worlds that are accessible and breathtaking.

Skills

Environment DesignEnvironment ModelingLightingTexturing

Software proficiency

Marmoset Toolbag
Marmoset Toolbag
Nuke
Nuke
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Blender
Blender
SpeedTree
SpeedTree
Houdini
Houdini

Reel

Experience

  • Full-time 3D Generalist Artist at Visual Purple Inc. / Fractal Blue Entertainment
    Boise, US
    November 2022 - December 2023

    Created environment and prop assets for government training simulations and a public game, Scrap Age. For Fractal Blue’s Scrap Age, primarily created 3D models, but also created and edited Unreal Engine 5 materials, trim sheets, light maps, and collision, all to optimize in-game performance for standalone VR play. For Visual Purple's "RC-135 RIVET JOINT VIRTUAL TRAINER," created assets of the RC-135 interior from real-world capturing and manuals to convert into a VR training game. Collaborated with other departments to integrate assets into Unreal Engine and VR consoles. Adapted and iterated based on feedback, for all projects, to achieve necessary visual and functional outcomes.

  • Contracted 3D Modeler at TerraZero Technologies Inc.
    Los Angeles, CA
    May 2022 - November 2022

    Remotely working as a 3D modeler and general artist on 3D NFTs, games, and ads. While the position is mainly 3D modeling, it also involves texturing, rigging, and 2D/3D animation. Working within tight polygon and texture resolution limitations to run on Metaverse systems. Contract to end on July 31st.

  • Contracted Environment Artist at Odyssey Space Research
    Houston
    October 2020 - November 2019

    Creating a realistic, land-able terrain and vehicle models to be used in research for the Artemis Program. Working to familiarize team members with Unreal Engine.