Hello! I'm an environment and lighting artist for games and 3D art. I got my BFA in Interactive Design and Game Development at the Savannah College of Art and Design (SCAD) where I also minored in Visual Effects and Technical Direction.
As an artist, my main drive is creating worlds one couldn't otherwise experience. Whether it be because they are mythical, dangerous, or the person themselves doesn’t have the means to visit them. I want to make art and worlds that are accessible and breathtaking.
Created environment and prop assets for government training simulations and a public game, Scrap Age. For Fractal Blue’s Scrap Age, primarily created 3D models, but also created and edited Unreal Engine 5 materials, trim sheets, light maps, and collision, all to optimize in-game performance for standalone VR play. For Visual Purple's "RC-135 RIVET JOINT VIRTUAL TRAINER," created assets of the RC-135 interior from real-world capturing and manuals to convert into a VR training game. Collaborated with other departments to integrate assets into Unreal Engine and VR consoles. Adapted and iterated based on feedback, for all projects, to achieve necessary visual and functional outcomes.
Remotely working as a 3D modeler and general artist on 3D NFTs, games, and ads. While the position is mainly 3D modeling, it also involves texturing, rigging, and 2D/3D animation. Working within tight polygon and texture resolution limitations to run on Metaverse systems. Contract to end on July 31st.
Creating a realistic, land-able terrain and vehicle models to be used in research for the Artemis Program. Working to familiarize team members with Unreal Engine.