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Lunar Surface Environment Art

Through my work with Odyssey Space Research, I have been helping to create this lunar environment surface for research purposes with the Artemis project! This environment focuses on the Shackleton crater on the southern pole of the moon, hence the long, contrasting shadows of this project.
I was never taught to work with real life data like I have with Odyssey. Trying to figure out how to implement different file types, configure them, and break them down to become modifiable within a game engine took a mindset I wasn’t used to. But seeing this world of data and figures become gamified before my eyes was rewarding.

Moon's surface with original lunar vehicles.

Moon's surface with original lunar vehicles.

Shackleton crater

Shackleton crater

Shackleton crater wireframe

Shackleton crater wireframe

Here's an example of a loadable, high-high poly tile. These are designed to load in once a landing vehicle gets close enough the the moon's surface.

Here's an example of a loadable, high-high poly tile. These are designed to load in once a landing vehicle gets close enough the the moon's surface.

Moon from distance

Moon from distance