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Scrap Age Pod Art Dump

WIPs for my work in the pod level of Scrap Age, a VR title being released this month! To get the latest news about release, visit: https://www.fractalblueent.com/scrapage
Final product renders will be released along with the game. This is some of my work with Visual Purple/ Fractal Blue. For the pod level, I helped create win/lose sub-levels and the tutorial pod the player is loaded into. I worked on the concepting, modeling, UV texturing, collision, and lightmapping.

Lose sub-level.

Lose sub-level.

Win sub-level.

Win sub-level.

Lighting WIPS

Lighting WIPS

Win / Lose Level Concepting

Win / Lose Level Concepting

Hallway to tutorial pod.

Hallway to tutorial pod.

Tutorial pod interior

Tutorial pod interior

Close up of door loading mesh. We couldn't change the lights via materials because that would require us to load another shader. Since Scrap Age is designed to be a standalone game for the Quest II, we needed to limit the shader count as much as possible.

Close up of door loading mesh. We couldn't change the lights via materials because that would require us to load another shader. Since Scrap Age is designed to be a standalone game for the Quest II, we needed to limit the shader count as much as possible.

UV WIP

UV WIP

Texture sheet example.

Texture sheet example.

Door and hallway prototyping.

Door and hallway prototyping.

Door and hallway concepting.

Door and hallway concepting.